This is making me wonder about what else could be achieved with the various shaders I ported over using some similar construct.įrom my initial experiments along such lines, placing a v002 Model Importer into the initial RII, which initial shader patch is not actually a Normal Map, I do not find that I achieve better than 60 to 74 fps. The Normal Map is a real delight & this is a really sweet employment of that shader. I'm also pretty delighted to discover how well Quartz Composer snapshots with transparency to.png, hithertofore most of my rendering snapshots have been of full area renders :-). Much thanks and appreciation to vade and also to the MeshLab development team, especially Massimiliano Corsini. They don't test to Leopard runtime correctly. I think they should, but perhaps I'm not apprehending some lack of backwards compatibility. I'd be interested to know if these also work well on 10.5.x. One really wonderful thing about the v002 Model Importer plugin is that meshes can be rendered from so many formats, without having to use. gts files to run the project from within MeshLab, an incredibly useful program. I've packaged up the results of my work, including the. I'm looking forward to getting some sweet animations done. dae.Ī really amazing plugin, the v002 Model Importer I'm just beginning to be captious of its full potential. ply meshes and all those colours and such came to life more vivdly and easily than was achievable with the use of. Utilising the v002 Model Importer to import and render. The release yesterday, the 16th of February, of Mesh Lab version 1.3, prompted me to return to a back burnered project to port the shaders used in MeshLab into Quartz Composer.Īll but ambient occlusion proved to be capable of porting and were a pretty trivial task too.
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