You still have to deal with the world’s terrifying and surreal denizens. Traps are just the tip of the deadly iceberg. Having Six to count on does indeed help, but it’s tough out there for a person small enough to fit under a derby hat. Pitfalls, falling furniture, and the ever classic Home Alone-esque traps, like swinging buckets, threaten to snuff out your tiny life. The world of Little Nightmares II is chock full of fresh and fun ways to die. Yet, the pursuing hunter is merely a tutorial, preparing you for the many dangers ahead. Pine cones thrown into piles of leaves are followed by the metallic snaps of bear traps that threaten to cut you in half. Here is where you’re taught of the dangers ahead, and of patience. He sets forth on his journey, beginning in a misty, overshadowed forest. You play as Mono, a small boy with a filthy paper bag on his head (you can find more hats scattered throughout the game - I was fond of the coonskin hat, myself). But this time, you aren’t meeting the threats alone. It manages to complete what it set out to do: the game shines some desired light on the overarching mystery, while placing even more horrors in your way. In fairness, Little Nightmares II does build upon the original, expanding its world and upping its terrors - while unfortunately including an addition that fizzles. The latest from Tarsier Studios runs the gamut of what’s expected in a follow-up to the 2017 outing: a minuscule child navigates an atmospheric, dangerous world a linear path occasionally halted by straightforward platforming and puzzles hidden keys for locks even more elevators. At first blush, it can be hard to differentiate Little Nightmares II from its predecessor.
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